This course examines how digital tools, such as the Internet, smartphones, and 3D printing, are revolutionizing the world of marketing by shifting the balance of power from firms to consumers. Marketing in a Digital World is one of the most popular courses on Coursera with over 150,000 Learners and is rated by Class Central as one of the Top 50 MOOCs of All Time (https://www.class-central.com/report/top-moocs/). This course is part of the iMBA offered by the University of Illinois, a flexible, fully-accredited online MBA at an incredibly competitive price. For more information, please see the Resource page in this course and onlinemba.illinois.edu.
¿Como es posible contestar todas las oportunidades de venta en los primeros cinco minutos? La solución es automatizar la respuesta a través de un programa informático del tipo CRM. Este tipo de programas envían un correo electrónico personalizado como respuesta a cualquier petición de información que entre en el embudo de ventas, aunque sea un domingo a las 3 de la mañana.
Hola, mi nombre es Mariano Cabrera Lanfranconi, vivo en Santa Cruz de la Sierra (Bolivia). Soy Licenciado en Publicidad; Consultor & Trainer de Empresas. Actualmente me desempeño como Director Comercial para Latinoamérica en UVirtual.org, soy CoFundador de TuMercadazo.com y como speaker brindo charlas en diversos temas de motivación, redes sociales, marketing, publicidad y ventas. Al día de la fecha, he capacitado a más de 20.000 personas y brindado servicios de consultoría a importantes empresas de todos el país.
Pero ¿sabías que existen otras maneras de tienda online?, ¿conoces el drop shipment? Consiste en vender un producto al por menor sin poseerlo realmente. Es decir el minorista (ósea tú) llega a un acuerdo con el fabricante para vender su producto y éste se encargará de enviarlo directamente al cliente final en nombre del minorista, por tanto tú no tienes la necesidad de tener un stock de la mercancía. El beneficio se obtiene, en la compra que haces a la vez tú al fabricante de ese producto, pero a un coste inferior. En resumen, tu misión en ésta relación triangular, es ser un intermediario.
In-game advertising - In-Game advertising is defined as "inclusion of products or brands within a digital game."[57] The game allows brands or products to place ads within their game, either in a subtle manner or in the form of an advertisement banner. There are many factors that exist in whether brands are successful in their advertising of their brand/product, these being: Type of game, technical platform, 3-D and 4-D technology, game genre, congruity of brand and game, prominence of advertising within the game. Individual factors consist of attitudes towards placement advertisements, game involvement, product involvement, flow or entertainment. The attitude towards the advertising also takes into account not only the message shown but also the attitude towards the game. Dependent of how enjoyable the game is will determine how the brand is perceived, meaning if the game isn't very enjoyable the consumer may subconsciously have a negative attitude towards the brand/product being advertised. In terms of Integrated Marketing Communication "integration of advertising in digital games into the general advertising, communication, and marketing strategy of the firm"[57] is an important as it results in a more clarity about the brand/product and creates a larger overall effect.
The new digital era has enabled brands to selectively target their customers that may potentially be interested in their brand or based on previous browsing interests. Businesses can now use social media to select the age range, location, gender and interests of whom they would like their targeted post to be seen by. Furthermore, based on a customer's recent search history they can be ‘followed’ on the internet so they see advertisements from similar brands, products and services,[45] This allows businesses to target the specific customers that they know and feel will most benefit from their product or service, something that had limited capabilities up until the digital era.
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