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The new digital era has enabled brands to selectively target their customers that may potentially be interested in their brand or based on previous browsing interests. Businesses can now use social media to select the age range, location, gender and interests of whom they would like their targeted post to be seen by. Furthermore, based on a customer's recent search history they can be ‘followed’ on the internet so they see advertisements from similar brands, products and services,[45] This allows businesses to target the specific customers that they know and feel will most benefit from their product or service, something that had limited capabilities up until the digital era.
Word of mouth communications and peer-to-peer dialogue often have a greater effect on customers, since they are not sent directly from the company and are therefore not planned. Customers are more likely to trust other customers’ experiences.[27] Examples can be that social media users share food products and meal experiences highlighting certain brands and franchises. This was noted in a study on Instagram, where researchers observed that adolescent Instagram users' posted images of food-related experiences within their social networks, providing free advertising for the products.[32]

If your company is business-to-business (B2B), your digital marketing efforts are likely to be centered around online lead generation, with the end goal being for someone to speak to a salesperson. For that reason, the role of your marketing strategy is to attract and convert the highest quality leads for your salespeople via your website and supporting digital channels.
In-game advertising - In-Game advertising is defined as "inclusion of products or brands within a digital game."[57] The game allows brands or products to place ads within their game, either in a subtle manner or in the form of an advertisement banner. There are many factors that exist in whether brands are successful in their advertising of their brand/product, these being: Type of game, technical platform, 3-D and 4-D technology, game genre, congruity of brand and game, prominence of advertising within the game. Individual factors consist of attitudes towards placement advertisements, game involvement, product involvement, flow or entertainment. The attitude towards the advertising also takes into account not only the message shown but also the attitude towards the game. Dependent of how enjoyable the game is will determine how the brand is perceived, meaning if the game isn't very enjoyable the consumer may subconsciously have a negative attitude towards the brand/product being advertised. In terms of Integrated Marketing Communication "integration of advertising in digital games into the general advertising, communication, and marketing strategy of the firm"[57] is an important as it results in a more clarity about the brand/product and creates a larger overall effect.
There are a number of ways brands can use digital marketing to benefit their marketing efforts. The use of digital marketing in the digital era not only allows for brands to market their products and services, but also allows for online customer support through 24/7 services to make customers feel supported and valued. The use of social media interaction allows brands to receive both positive and negative feedback from their customers as well as determining what media platforms work well for them. As such, digital marketing has become an increased advantage for brands and businesses. It is now common for consumers to post feedback online through social media sources, blogs and websites on their experience with a product or brand.[31] It has become increasingly popular for businesses to use and encourage these conversations through their social media channels to have direct contact with the customers and manage the feedback they receive appropriately.
«No es posible actuar como en los pequeños pueblos, donde la gente se conoce y se sabe cuándo alguien tiene o no domicilio fijo. Aquí, muchos suramericanos nos dicen que están en una pensión provisionalmente. Luego se van, vuelven o piden que les enviemos las cartas a otra ciudad», dice Manuel Llorente, jefe de explotación de los servicios postales.
This course examines how digital tools, such as the Internet, smartphones, and 3D printing, are revolutionizing the world of marketing by shifting the balance of power from firms to consumers. Marketing in a Digital World is one of the most popular courses on Coursera with over 150,000 Learners and is rated by Class Central as one of the Top 50 MOOCs of All Time (https://www.class-central.com/report/top-moocs/). This course is part of the iMBA offered by the University of Illinois, a flexible, fully-accredited online MBA at an incredibly competitive price. For more information, please see the Resource page in this course and onlinemba.illinois.edu.
Affiliate marketing - Affiliate marketing is perceived to not be considered a safe, reliable and easy means of marketing through online platform. This is due to a lack of reliability in terms of affiliates that can produce the demanded number of new customers. As a result of this risk and bad affiliates it leaves the brand prone to exploitation in terms of claiming commission that isn't honestly acquired. Legal means may offer some protection against this, yet there are limitations in recovering any losses or investment. Despite this, affiliate marketing allows the brand to market towards smaller publishers, and websites with smaller traffic. Brands that choose to use this marketing often should beware of such risks involved and look to associate with affiliates in which rules are laid down between the parties involved to assure and minimize the risk involved.[55]

Now imagine you had that brochure on your website instead. You can measure exactly how many people viewed the page where it's hosted, and you can collect the contact details of those who download it by using forms. Not only can you measure how many people are engaging with your content, but you're also generating qualified leads when people download it.
El servicio de Lista de Correos, centralizado en Madrid, en el edificio de la plaza de Cibeles, no cobra nada a sus usuarios desde la subida de tarifas postales del pasado año. Mientras los sellos subían entonces la peseta que había que pagar por carta recibida, en Lista era suprimida. No por ello se ha notado un aumento en el número de personas que acuden a recoger sus cartas a la Lista; incluso, según una de las funcionarias, la cifra de usuarios ha descendido este verano, época en la que franceses, ingleses o alemanes aprovechaban su visita al Museo del Prado para recoger su correo, formado principalmente por periódicos locales.El descenso del turismo ha hecho que los clientes de este año vengan a ser los de siempre; y eso que el único requisito que se solicita a los usuarios del servicio es que están de paso por la capital o sin domicilio fijo. Requisito que en Madrid no se cumple, ya que hay personas, a las que los funcionarios conocen de toda la vida, que llevan recogiendo cartas desde hace más de doce años.
One way marketers can reach out to consumers, and understand their thought process is through what is called an empathy map. An empathy map is a four step process. The first step is through asking questions that the consumer would be thinking in their demographic. The second step is to describe the feelings that the consumer may be having. The third step is to think about what the consumer would say in their situation. The final step is to imagine what the consumer will try to do based on the other three steps. This map is so marketing teams can put themselves in their target demographics shoes.[76] Web Analytics are also a very important way to understand consumers. They show the habits that people have online for each website.[77] One particular form of these analytics is predictive analytics which helps marketers figure out what route consumers are on. This uses the information gathered from other analytics, and then creates different predictions of what people will do so that companies can strategize on what to do next, according to the peoples trends.[78]
In the 2000s, with increasing numbers of Internet users and the birth of iPhone, customers began searching products and making decisions about their needs online first, instead of consulting a salesperson, which created a new problem for the marketing department of a company.[15] In addition, a survey in 2000 in the United Kingdom found that most retailers had not registered their own domain address.[16] These problems encouraged marketers to find new ways to integrate digital technology into market development.

Uno de los análisis más populares del consumidor es el conocido como «embudo del mercadeo». Este modelo presenta el proceso simplificado que sigue un consumidor desde que recibe información sobre un conjunto de productos o servicios hasta que compra una marca determinada. Su aplicación al mercadeo es de gran ayuda en el diagnóstico de una marca, así como para evaluar las acciones de mercadeo. Este modelo fue propuesto originalmente por Elmo Lewis en 1898 y se le conoció como el modelo AIDA, por las iniciales en inglés de las cuatro etapas del proceso de compra que sugería: conocimiento, interés, deseo y acción (awareness, interest, desire, action). El enfoque original ha sido modificado por muchos autores, quienes han incorporado nuevos eslabones, tales como prueba del producto y lealtad. Ha sido aplicado en otras disciplinas, como la prestación de los servicios e incluso, más recientemente, el análisis de las redes sociales en internet. También ha recibido críticas: hay quienes[¿quién?] lo consideran obsoleto para los tiempos actuales, sobre todo por el impacto de los medios digitales en los modos de acceder a la información y tomar decisiones de compra de los consumidores.[cita requerida]


El embudo se nutre de acciones de marketing de generación de demanda y de las propias acciones de prospección de la fuerza de ventas sobre su cartera de clientes o prospectos. Dichas oportunidades se cualifican mediante la investigación de la situación real del presunto cliente y sus posibilidades e intención de compra y por último culminan en la fase de venta con la construcción y lanzamiento de la oferta, la negociación, el cierre de la venta y la entrega de la solución vendida.
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